Loading…
TourBracketFree Tournament Bracket Generator
Twelve teams are drawn into a sixteen slot winners bracket, so seeds 1 through 4 get byes into the second round. The losers bracket is shaped to match, which is why its first round is empty and the drop-ins start a round later.
Twenty two matches is a full day, but the format earns it at this size. With twelve teams a single elimination would send half the field home after one match; here everyone gets at least two, and a team that loses early can still play its way to the grand final.
Loading…
12
Entrants
22
Matches played
10
Rounds
4
Byes
| Round | Matches | Entrants left after it |
|---|---|---|
| Winners Round of 16 | 4 | 8 |
| Winners Quarter-Finals | 4 | 4 |
| Winners Semi-Finals | 2 | 2 |
| Winners Final | 1 | 1 |
| Losers Round 2 | 4 | 1 |
| Losers Round 3 | 2 | 1 |
| Losers Round 4 | 2 | 1 |
| Losers Round 5 | 1 | 1 |
| Losers Final | 1 | 1 |
| Grand Final | 1 | 1 |
Seeds are paired so the strongest and weakest meet first, which keeps the top seeds in opposite halves of the draw. This is the order the board is drawn in, top to bottom.
A knockout bracket has to halve cleanly every round, so it is built at the next power of two above the field. 12 entrants are drawn into a 16 slot bracket, which leaves 4 slots empty. Those go to the top seeds, so seeds 1, 2, 3 and 4 sit out the opening round and enter in round two. If you would rather the byes fell at random, shuffle the seeds before generating.
Rounds run one after another, because a round cannot start until the one feeding it has finished. Matches inside a round can all run at once, so the number of courts you have decides the day more than the number of entrants does.
| Courts | 10 min matches | 20 min matches | 30 min matches |
|---|---|---|---|
| 1 | 3h 40m | 7h 20m | 11h |
| 2 | 2h 10m | 4h 20m | 6h 30m |
| 4 | 1h 40m | 3h 20m | 5h |
Playing time only. Add changeovers, warm-ups and the gap between rounds.