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TourBracketFree Tournament Bracket Generator, No Sign Up
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A pub darts night is a bracket and a queue for the board. Sixteen players in double elimination is thirty matches, and at a quarter of an hour each that is five hours on one board and half of that on two. The board count, not the entry list, is the number that decides whether a format is realistic.
Darts also has an unusually wide spread of ability in one room, which is the argument for double elimination over a straight knockout. A beginner drawn against the best thrower in the pub in round one has bought a drink and thrown nine darts. The losers bracket at least gives them a second match against somebody nearer their own level.
Double elimination on two boards or more. Single elimination on one board, or the night will not finish. Round robin for a group of six or fewer, which is what a small league night usually wants anyway.
501, straight start and double out, best of three legs is the pub standard. Around fifteen minutes a match, or five for a single leg.
Chalk one scorer per board and leave them there. Rotating the scorer is what makes a darts schedule drift.
This tool records who won the match, not the legs. If your league table needs leg difference, keep it on the printed sheet beside the bracket.
Two boards turn a sixteen player double elimination from a five hour night into about two and a half.
16
Entrants
30
Matches played
11
Rounds
0
Byes
| Round | Matches | Entrants left after it |
|---|---|---|
| Winners Round of 16 | 8 | 8 |
| Winners Quarter-Finals | 4 | 4 |
| Winners Semi-Finals | 2 | 2 |
| Winners Final | 1 | 1 |
| Losers Round 1 | 4 | 1 |
| Losers Round 2 | 4 | 1 |
| Losers Round 3 | 2 | 1 |
| Losers Round 4 | 2 | 1 |
| Losers Round 5 | 1 | 1 |
| Losers Final | 1 | 1 |
| Grand Final | 1 | 1 |
Seeds are paired so the strongest and weakest meet first, which keeps the top seeds in opposite halves of the draw. This is the order the board is drawn in, top to bottom.
Rounds run one after another, because a round cannot start until the one feeding it has finished. Matches inside a round can all run at once, so the number of boards you have decides the day more than the number of entrants does.
| Boards | 8 min matches | 15 min matches | 23 min matches |
|---|---|---|---|
| 1 | 4h | 7h 30m | 11h 30m |
| 2 | 2h 16m | 4h 15m | 6h 31m |
| 4 | 1h 36m | 3h | 4h 36m |
Playing time only. Add changeovers, warm-ups and the gap between rounds.